This section contains several micro levels. What exactly are micro levels? They are levels with a strict limit on the number of editor rooms, leaving it up to the author to make the most of the little space available. Such a level is also less time-consuming for both its author and the player. If you would like to try creating your own micro level, it must meet the following technical requirements:
1. The maximum number of editor rooms is 5. If your level also uses water rooms, the maximum is increased by one to 6. The number may also be increased when the micro level contains flipped rooms. Each pair of flipped rooms counts as a single room in this case, but only 2 pairs of flipped rooms may be used. The total number of rooms in the project must therefore never exceed 8.
Here is a small example. If a level has no water room, only 5 rooms are available. If two of those five rooms have flipped versions, you may use a maximum of 7 rooms in total. If only one room has a flipped version, the maximum is 6. This should make the room limit completely clear.
2. The level must contain a starting position and a finishing position. The finish trigger must become accessible only after the player has completed some part of the level's plot. The level cannot end simply by running from one side of a room to the other.
3. There are no other restrictions.
4. The level must be supplied with everything it requires: the script, all music tracks, the executable file and loading images, if used. In short, it must include everything needed to launch and play it without requiring the player to add anything. A micro level may be supplied as a self-installing package. More information is available in the forum.