Tutorials

The Book of Destiny TR-5

if you get stuck, this walkthrough will help you with the level

The Book of Destiny TR-5

if you get stuck, this walkthrough will help you with the level

The Book of Destiny

Project BOD After hitting the bottom of the shaft, blast the grid near the ground ( to take it out You have to put the weapons for her in the inventory first, then her Lara pulls out normally). Go down the hatch and up the ladder in the middle of the short corridor. Continue to the small room, examine all the shelves (cry bar, ammo) and on pick up the first aid kit from the crates. Go back the way you came and use the crowbar on the door at the end of the first corridor. You have reached the room with the laser. Go over the ridge to the left, spread the grating and climb into the low hatch. Search the shelves (in one of them you will find a first aid kit) and go back to the moving laser. After overcoming the laser, go down the corridors, open the grate there and climb into the longer one low hatch. At the end of the hatch, collect the apothecary. Climb out of the hatch into the next room. Guard Agent Smith is waiting for you there :-). After the lead demonstration, collect the "Agent Smith's Card" from the constable. Search the bookcase and continue through the door further down the path. Finally go down the corridors and get your mp5 ready to take out the unwanted constable. You will find it behind the pillar cartridges for mp5. Continue through the door, up the stairs and into the room where the another policeman is waiting for you. Kill him and press the button on the wall. They will open you have a mechanical door. Go there and press the button on the wall. It will open you a grid near the ceiling. Climb up the crates to that grate and climb inside. When you turn left you will find a small first aid kit. Go back again and you will find yourself at what crossroads. (at the end of the fork, both roads merge into one). So I will only describe to you the more difficult path. 1. Path (with one guard and ammo): Crawl to the fallen wires and climb onto the ladder to climb over on the other hand behind the wires. At the end of the corridor, climb down the ladder. Continue to the button on the wall, press it. A grid will open for you. Climb into it and watch out for the guard. If you don't want to lose your health just sneak up on him slowly from behind and shoot him in the head with one shot. Search the small cabinet to find mp5 ammo. Pull the lever on the wall and return back to the low hatch. Keep climbing to where where you climb down a long ladder (here both paths join again). Blast the small grate near the ground and climb inside. On the left you have a ladder. Climb it and search the shelves (pharmacy, ammo). Go back again and pull the lever. After a short sequence, crawl into the room with the two sleepers guards. Search all cupboards and shelves. In one cabinet you will find the first "Disc". Pull the lever. Nini go back to the high ladder (where the paths join) and climb into the second low hatch until the end, where you descend into a large warehouse. After a short sequence, kill the two guards and jump to the lever. Pull behind her and a grate near the ceiling will open for you. !!!CAUTION!!! Do not step on the metal one under any circumstances the floor (machine guns that can't run away would kill you), just on the crates where the lever was. Now climb the rope to the other side of the room and after the extended fan, cross your arms up to to the open hatch. Climb into it, pull the lever and climb into the low hatch to the sleeping constable. Take the second "Disc" from the table on which the guard is resting his feet. Search the rack and go back through the warehouse again to the fork (where the paths join). Choose which one you want to return to and return to the small room with a large window and a Coca-Cola box. Blast the small grate near the ground and climb the ladder all the way down. You get to the room, where you use both discs and this will open the main door to the museum. Don't be afraid of the guard and kill him instead. He will leave you a small first aid kit. Use "Agent Smith's Card" at the next door and go inside. kill the guard which blows up at you and continue on to the mechanical door that opens by itself. Search the locker and go back. Now on the left hand side you have a button door. Press that and go straight to the toilets first. In the last toilet you will find a large one a pharmacy that - believe me - will come in handy. Go back again and this time to the right long narrow corridors where you search all the rooms and especially don't forget the last one, in which you turn off lasers that would bother you later, but a guy runs out on you v in black - or Cyborg. You can't just kill him. Non-violently invite him for a walk on toilets, where - as you must have noticed before - there is also water. That means that the Cyborg must be in the water when you shoot and you win. After eliminating Cyborg se exit back to the room where the guard alerted you and use the agent's card at the door and enter the exhibition room. WARNING! don't go too close to exposed objects, or you won't survive. Walk towards the elevator to go down to the floor below you (to the third floor) Exit the elevator and go to the room that follows. You will find yourself in the Alexandria Room. Search the entire room from top to bottom and again pay attention to the objects on display. It might not turn out well :-) Go to the technical room where you collect from the counter "Disc" (Here in front of the disc would be the lasers you turned off in the room with Cyborg). Behind the counter you will find a first aid kit. Then go to the other door from the large exhibition room. You will come across red killer lasers that you need to disable. So you have no choice but to than to take a different path. Go into the longer corridor, where you will be stopped roughly in the middle a short sequence about what you just caused by your carelessness and what will happen next imprudence to follow. Go to the end of the corridor to the promised reward and kill her mercilessly. Then carefully look around the ceiling. You will see a camouflaged hatch from the ventilation shaft. Open it, climb into that shaft. Climb long tiring, or tiring long :-) through the ventilation shaft to the next hatch. Open it and jump down into the small room. Press the button opposite you only, ignore the other person. Go back again to the corridor and go to the end of it, you will see a small grate near the ground and a lever. Pull up behind it and the grid will open for you. Climb into it, climb a short shaft and you'll be there into the elevator shaft. You will see a rope in front of you. So follow it to the end. Then you will see a platform on the left hand side. So jump over it and pull yourself up into the low shaft. You will see two paths, but one is blocked by a laser. So go for the one you can and get into a small storage room. Search the shelves and then visit the room next door, where Attention! A guard will attack you. Search the closet with Lara and then don't forget the a small lever on the wall. She will turn off the laser for you. So go back and take the other path. There will be two moving lasers. Choose the right moment and go down the shaft. First, go right, over the higher ledge. At the end, jump down and climb into the low one a hatch at the ground. Climb to the end. First pick up the pharmacy and then open it hatch and jump down. There, turn the wheel on the wall and go back to the lasers. This time get to the other end, take the mp5 and jump to blast the grate. Climb through the opening into the room and enter the opening into the utility room, where on the wall pull the lever. Run to where the camera showed you the lasers turned off. Before you insert the disc into the device, pick up the cartridges hidden behind the couch. Now insert the disc into the device that will open the door for you. Before stepping to the altar I recommend blasting the grid near the ground. And now, finally, pick up the book from the altar "The Book of Destiny". An alarm will start to sound and a big surprise will appear behind you. But with agility, you can surely run to the hole in the ground that has been shot through it. Climb through it and just slide down and... Escape from the Musem After sliding down the shaft, jump down and kill the two impatient guards. You have the option to issue with three different routes. Only two are needed to complete the level. 1. Go towards the door to the chip card you got from a friend Agent Smith. Use it. You will find yourself in a room with two levers on the walls. Pull the one directly opposite the mechanical door. A guard will run out of the open room, so show him how to handle himself with the MP5 and then search the entire room. Then pull this the remaining lever, which will open a small grate near the ground for you. get into it climb as far as it will go and you'll see a large Egyptian room. exhibition, but under reconstruction. You will definitely notice the ceiling ladder for handling. Climb it to where there is a non-laser spot below you and let go So to your right is a decoratively lined part of the wall. you will find that you can climb on it. That's how you get to the secret. You will come back again and you climb further up the ceiling ladder to an opening where you can let go and continue on to the moving lasers. You will overcome them. Then you get to the corridor, which is fairly guarded, except for the incompetent guard you have to go after sneak up to the table with the "Disc" you need to open the door from a large warehouse to another warehouse. I recommend killing the guard. Return the same way to our familiar warehouse. 2. In the poorly lit part of the warehouse, you will see a small opening with a grate. Blast it and climb inside. Suddenly you hear something heavy stomping and you hear shoot laser beams. It's none other than the laser-wielding security guard. previously, before you go to him. Turn right and climb all the way down the ladder. Use it crowbar to open the door and run further into the room where they are waiting for you first aid kit and MP5 cartridges. Go back again and now you have nothing left other than aiming it at the guard with the laser. - A few tips: Mostly it helps, when you don't get up you're still on your knees and crawling very close to him. He then keeps shooting them forward in front of him. When, but you will be on your knees and far away from him, so he usually stops and aims at you. And when you stand up and be want to run away from him, so there is an 80% probability that you will not survive. The hole closest to you is required. The one further from you - there are only things like a pharmacy, etc. So it's up to you if you prefer to stick to the shorter route, or you will take risks and get rewarded for it. I will only describe the way forward, to the way to things is beyond description. So when you get to the closer hole u country, you will pass through a short alley and another unpleasant matter awaits you. Climb into the corridor and as soon as you touch the green laser machine guns will come out of the ceiling. You are, but you have to overcome. Run quickly through the corridor and you are behind the water. Use yours at the door chip card and enter. Search the room. You'll probably be the first to see it button to the room with stuff. So search her and come back. Now you're after notice the two flowers on the right hand. Blast one of them and enter the cloaked room a small place where you turn off the lasers from the shaft that you will go to in a moment. Well, now take a good look around the ceiling and you'll see a camouflaged hatch. So open it. On one side is a large pharmacy and on the other the road further on. Crawl to the end short shafts and drop down into a small room. Search the cabinet and pull the trigger the lever that you use to open your way forward. This lever also opened the grid for you place with two levers and then press another button there that will open it for you a secret secret that can be accessed from the large storage room. Now you have to get back to the large warehouse, both through the guards with the laser, so through the machine guns. I wish you the best of luck. When you get to the warehouse, so you can finally use the disk in the device and thus open the door to another warehouse. Watch out for the two guards who can't wait to see you. After the lesson, look around the warehouse and then you can climb into the shaft which you opened Finally, crawl through and blast the grate near the ground. Go there where you can and you'll come across two guards, which of course you'll kill. Then get in into a shaft from which you can climb into a room you couldn't reach before, via lasers. You collect the "Disc" from the cabinet. Now go all the way back to the warehouse and use the disk by the door. A door opens for you and you run into it and run into more, but that will end the level. "Old Times" France 1985 Lara locked in the attic, even when she was seventeen. Go to the chimney, climb into it and climb down. A bit before the end, crawl into the room where you collect the large apothecary. Then jump all the way down, where you climb into the room again, in which you will find the key this time. Pick it up and go back to the attic. Open the only door there is and continue down the stairs. The stairs will lead you up to the living room. Now find the room with the balcony where you will find the key on the balcony. You will use it on the ground floor. In the room you unlock you will find another key to the door to the kitchen. In the kitchen press the button on the wall. This will open all the doors that lead out for you. In addition to the main ones doors, you can open them right there. Now that you can go out › run out. On a small one in the "square" (in the corner) you will find a lever. Pull her and now it's time. You have 40s than a fairly camouflaged hatch closes for you by the way. When you get to it and jump in open paths, wait a moment for it to close above you. Now crouch and crawl where when you can First you can go into the water where you pick up a crowbar and some items. Then pull the lever (after you get out of the water, of course). Go back where you came from and go back to the square with the fountain. A gate opened for you on the walkway interesting subject. Go there pick it up and run inside. Go to the room with television (so go to the living room). Use the wheel there. Go inside. There is a lever to the secret near the ceiling on the left (the secret is located near the square) and on the right it's the end of the round (here's the part where Lara gets to Mr. Shadow's secret office. In France - Present Day Go around the corner where you jump to the platform. Follow this until you reach the rope. There are some things under the rope. When you climb the rope, jump down into the small one closed rooms where you collect the silver key. You can open a small one with it gate to the square. So go back to the square again, open the gate and move on. In this room, break open the blue door. Watch out for the dog. Use it wherever you can crowbar. Pick up the golden key. Run back to the square with the horse. Use the key at the gate and enter the next square. Watch out for the dog. Run towards the stairs, which lead up to a small church. Then blast the window and run inside. Inside you'll find a laser and some stuff. Run outside again and this time to the stairs, which lead down into the canals. Combine the laser and revolver to blast the lock at the gates. Go left. Climb over the rope. Then hand over the whole room with acid. You will reach a small room. There again, blow up the lock u return and then turn the wheel on the device there. This will turn off your power to channel and you can get further. So go back through the acid and rope up to the channel opening. Swim through the low opening near the ground to the end. There from the wall unlock the small silver symbol. Slide down into the hall where you'll notice the (yet idle) stone guardian of the tomb. It comes to life as soon as you insert the symbol to the altar on the wall. After introducing him to the forty-fivers, he leaves you the key. Unlock it I'll eat a little goal. Then slide down. A small dark dungeon will be waiting for you there. You will definitely notice the draw block. Pull the dream towards you twice, then you will crash for the next one, but I'll move forward just once and that's forward. Then go around it to the next one. Pull it forward once more. Then comes the last draw block, with which move forward twice. You will come to such a pull rope. Pull it and go back to the small dungeon. A small gate has opened for you there. And now you can go on the ropes. So skip and skip it in a smart way down to solid ground. There, pull the two cables. A door will open for you and go through on to the object on the altar. Pick it up and continue down the short slide. Go in any direction you want - you cannot avoid what awaits you. They are waiting for you two stone guardians. So show them why and pick up the key one by one. Open the gate to the second piece of the wheel. Then combine the wheel and use it to open the wooden gates. Climb all the way up the ladder, climb to a room that continues through another channel room already to Shadow's house. So pull the lever and... Shadow's Hideout The same procedure applies here, but you slip into a room where his pet will surely find you will not please. It is the creature that guards Shadow's book, or Book of Destiny.

Instructions prepared for you by ---LaraHCroft91---