Sakul House v2.0 TR-4
if you get stuck, this walkthrough will help you with the level
Warning
This level is not optimized for Volumetric FX. Therefore, if this feature is enabled (turned on), it may happen that the light from the flares will not work in places where it is dark. I recommend that if you have this feature turned on, temporarily disable it while playing this level. It is especially noticeable in the attic of the house.
The level is very similar to Sakul House level for Tomb Raider 3. You can say that it is the same, except for some improvements and a few new rooms. Lara starts in the room next to the hifi set. On the windowsill, he can pick up shotgun shells and a pack of flares. There is only one door that leads out of the room, which Lara kicks down to find herself in a corridor. On his left hand is another door, which lead to a room with a huge painting on the wall. Here he can pick up Uzi cartridges by his bed. When from this room he runs back into the corridor, there is a door to his left that he cannot open yet. Therefore, he continues along the railing until he comes to two door on the left. Behind the first is the bathroom where he finds the shotgun and behind the second is the toilet where there is nothing. When he gets it at the end of the corridor, it has a corner on the left with a library and a large window with a view of the garden. And on the right is another door to lounge with piano. Here he finds a small first aid kit in the corner. He returns back to the hallway and heads down the stairs. Directly opposite her is a door, which she opens to enter a small hallway with a shoe rack and a card door. However, he doesn't have it, so he goes back and goes left. At the end, on the left, there is a door leading to the toilet. There's nothing there and stuff goes across to the kitchen. Here he picks up shotgun shells on the windowsill and continues along the blue wall into the huge living room. At the same time, however, he notices a door on his right. Because there is nothing in the living room, she returns to the door she first passed on the right hand side. The door leads to the stairs leading to the basement. Coming down the stairs, she readies her shotgun to quickly shoot the armed maniac, who attacks her from the left (from the garage). After the enemy is dealt with, he collects revolver and shotgun cartridges in the garage. Now he goes to the door, which he kicks down and thus reaches a corridor with a lock on the left wall. Right, however, after opening through the door he gets into a small room, where he collects Uzi cartridges on the left and presses a button on the wall on the right. The camera shows her the door opening. Now Lara will run out of this room and take a slight right across the corridor to rooms with blue walls. Just outside the entrance on the right, he won't miss the Uzi rounds. Will run through this room he kicks the door open and enters a dark corridor. Directly across from him is another door through which he can get into room with coal and wooden crate. As she crossed into this room, she passed another door on her right, behind which there was nothing anyway. In the room with the coal, go immediately to the right, where you will find more Uzi cartridges in the corner. He then pulls away the wooden crate in the other corner and climbs over the coal to get behind it. Here he will find several flares. He returns to the dark corridor and takes a right and then a left up the stairs. You can go left again, he runs through the kitchen into the hallway. Here again to the left and up the stairs. Here he runs along the railing until he reaches the door, which were first closed and which she saw open. This door leads to the attic. He starts climbing up the ladder. When at the level of the wooden crate on the left, somersaults are taken, thus finding himself on the ground. At this moment, the beam also ignites. To the left is a stone pillar surrounded by wooden crates. If he pushes them away, he'll find Uzi rounds under one. Now he goes to the other side of the land, where he finds the ground bad visible small first aid kit. In the middle of the ground between two stone pillars, a pole is caught, by which he climbs up to the level of the ledge, on which he then somersaults. She disposes of several bats that she woke up while sleeping. On this ledge, he must move 3 crates so that to free up space behind them by the wall. In order to get behind these crates, she hangs herself from the edge of the ledge and grabs the crates. Behind the crates by the wall, he finds cartridges for a shotgun and a revolver. She also manages to find a set of keys. Now he can leave the ledge. However, she is careful not to fall on a beam that would set her on fire. Now Lara could leave the loft, but she would not find the secret that is hidden on the ledge above the entrance. That's why he doesn't jump down, but grabs hold of the ladder and climbs up, until the waist is at the level of the ledge. Then he somersaults onto the ledge. He takes out some of the bats again and collects the shells for the grenade launcher and Uziny (secret 1). Then he can finally go back. She climbs the ladder and heads back to the cellar, where she first noticed the lock to which she did not have the key. He uses the key from the soil and enjoys the camera panning around the garden. He prepares a weapon and runs out into the garden and follows the path to the bar opposite. On the way, she kills two dogs that pounce on her. At the bar, he kicks down the door and kills the maniac who was hiding behind it. He sniffs 2 crates near the wall and uses the wall to get behind them, where he presses the button. As he walks back through the stamp, he notices you holes in the ceiling. He goes out there, destroys the bats, collects the bullets for the shotgun, and at the end he finds a grenade launcher in a crate. When he goes back down in front of the 2 crates, he notices another room, but the entrance is blocked by a crate. Here he pushes forward, thus clearing the entrance and being able to enter. Presses the button on the right. In addition to this crate that blocked the entrance, there are also two more u walls. Now Lara has to play with these crates so that she gets to the wall behind them. There he picks up the flare and the key. Now she can finally leave the bar to look into his cellar on the right. Here, right under the stairs, he finds bullets to Uzi and some crates in the corner. She has to push them away so that she gets behind them, where the hard-to-see card is hidden to the entrance door of the big house and right next to the crack that leads to the secret room next to the cellar (secret 2). Here he finds cartridges, a pharmacy and a lock, which he unlocks with the key to the secret. He returns to the garden and goes left along the stone path. He runs to the end, where he turns right into a maze. Along the way, he picks up shotgun shells and eliminates the enemy. At the end, he presses a button and sees a door open in the house. On the way back from the maze, watch out for 2 more maniacs, who are waiting for her at the exit of the maze. If she wanted, she can still pick up crossbow bullets behind the house in the alley. Now she has everything she needs to leave this level through the door in the big house to which she has the card. However, that would leave out a very nice part of the level in the underground. So he decides to look there. So she runs from the garden back to the house, where she turns left in the corridor into the room where she opened the door to the attic. There he discovers that a shaft leading down is open. Undaunted, he jumps down, where he falls into a flooded corridor. He swims through the corridor to a huge underground hall, half flooded. Of course, he won't miss the shotgun shells on the way. He will enjoy the music in the hall and climb out of the water on the shore with torches. On the shore, she then destroys the robot, which immediately attacks her. It is best destroyed with a shotgun. He then destroys a pack of dogs on the opposite island. He then jumps over to it and picks up the Uzi cartridges on the ground. Then he jumps into the water again and finds crossbow bullets under the island. He emerges again and climbs ashore with rays. Here he finds a flare. He then heads to a dark corner where he discovers a slide that leads to a flooded room under the bank. He swings on her and slides into the water. As he slides down, he notices an opening in the opposite wall. Here he swims to the other end, where he finds the revolver (secret 3). He goes back, pulls himself up the slide, and before he can fall back into the water, she bounces and somersaults backwards into the alcove she noticed in the wall earlier. She turns on her flare to see. He hangs himself over the edge of the alcove and waits for his feet to catch on the wall. He then climbs over the corner to the wall on the left and further up to the slide. She climbs up to be about midway up the wall and somersaults backwards. This will get you to the elevated part rocks, where he finds a large pharmacy. From there it can already be lowered back to the shore. When he is safely on the ground he can finally disarming several bats that she had scared off by jumping. Now he can finally go away. He jumps into the water and he swims to the fountain, which he climbs. On the opposite wall, close to the ceiling, you can see an opening to which you can climb up the wall. So, with a start, he jumps on this wall and gets caught by it. He climbs up to the hole and climbs into it (For Lara to climb into the hole it is necessary to force her to let go with her feet. We achieve this by letting go of it for a short moment and immediately catching it again. Before she can catch herself again with her feet, we pull her into the hole). Lara runs up the stairs and stops in front of a pool of lava. Here he jumps up and grabs onto the ceiling and swings over the pond. Then he runs down a dark alley to the right to the end. On the right, he passes 2 windows through which he can look at the half-flooded hall. At the end of the corridor there is another slide. Before sliding down, Lara lights a flare and notices a spiked ball near the ceiling (Save). It slides down and just before the end of the slide, jump forward and immediately after turn right into the blue corridor. Here he crouches and falls through the crack further into the corridor. He runs down the corridor to the end, where he crouches down again and climbs into the crack behind. It hangs from the hole at the end and waits for his legs to catch on. He climbs the wall to the left and follows it up the shaft to the top. With this her adventure slowly ends and she can head for the exit of the house. He runs out of the room and goes left, then right and up the stairs. When he runs up the stairs, he turns left through the kitchen into a small hallway with a Tyrannosaurus trophy. Here to the left of this trophy is room with shoe rack and chip card reader. He uses a card that opens the last door so Lara can finally run out of the house. He'll run down the stairs and that's the end of the level.
Instructions prepared for you by ---Sakul---