Tutorials

Pathfinder TR-4

if you get stuck, this walkthrough will help you with the level

Pathfinder TR-4

if you get stuck, this walkthrough will help you with the level

Pathfinder

You are at one of the satellite pyramids in Babylon. First, look around, collect get a few things and kill some of the critters. There is a revolver waiting for you in the yellow house. Then leave to the white house. A Wraith will start after you. Continue to the house, at the end on your right hand is the lever that will open the door for you. Go down the stairs to quickly get rid of the annoying head, at the end of the stairs, turn right around the corner and straight, right again, straight again and finally right. Rescue awaits you there in the form of a pedestal with a skull, kneel by it and wait for it to kill the head. Then climb out of the house and go to the garden with the green gazebo, there is a meadow waiting for you, but it is burning near it the fire that you have to put out first. Look around there and you will find that there are 2 pushables. Move them to the correct places/sectors with a green square by the walkway to the gazebo/. But which one where, right? So the pushable, which is behind the gazebo, belongs to the right sector when you are facing it to the gazebo. Well, and the second pushable to the left sector. Go to the open door she showed you camera, pull the lever, the fire goes out and you can go get the torch. Go with it to the white house, where you can light it with one lighted beam. Now go outside with the throne and light all the beams. The door to the house next to the pyramid will open for you. Go there, after down the stairs, stop at the penultimate one. Behind it is a slide. find the lever and activate trapdoor. Jump over the pillar to the next room. You will see a raising coming out. To get keep going, you have to get him down again. Press one of the levers / it's the second one from the right when you're standing facing them/.Go there . The next lever opens the way right next to you, jump to the lever and Save. It's here time trial, so you don't have to go back too far if it doesn't work right away. Press lever, take a step back, then two small steps to the left, jump into the gap, quickly there climb in, turn around and climb out backwards. Turn on your heel towards the dark alcove and jump to a small raising, and quickly grab yourself. Climb through the corridor and climb in the red room. Nothing to add here, jump over the fires on the left around the corner to the end of the room. Go through the open door into the green corridor. By the pillar to the left, step diagonally so that you can jump onto the elevated part, quickly run from the ball, turn left, up a bit and quickly right and jump fire. At the end of the green corridor on your left is the entrance to the secret room. Pick it up useful things and go to the brown corridor. Jumping awaits you. It all depends on the place and the right one spinning Lara. Then you just alternate jumping forward and backward while simultaneously holding the left arrow. Finally jump to a straight block. From there jump to a platform with pillars. Find the highest ledge, climb onto it and jump into the gap across from you. The Wraith will start chasing you again. Deliver until to the ledge, let go, do a roll, jump onto the opposite platform, go around it from behind and on the other side, jump behind and press Ctrl. Although you won't catch yourself, you will fall into of water. Swim through the water a bit straight, then twice to the right and there is a skull waiting to free you annoying heads. You may have to refill your air once and your life a few times. When you get rid of them head, get out of the water, and go to the burning fires, You turn off the lever on the other side with a depiction of a dragon. Then make your way across the extinguished fires to the lower pillar, Climb facing the water and jump on the wall, climb up a bit and do a backward jump with a turn and by catching it, jump to the higher pillar and go to the lever. Save. After pressing the lever, you will see v the crack as it slides out on the other side of the raising. The door will also open for you. That's it time trial, so don't wait for anything. Immediately after pressing the lever, do a roll, one big jump, run to the pillar, climb it, turn around, jump to the smaller one and jump again to the ground, then quickly run to the first low block and jump onto it so that you they could run and jump to the platform with the raising. Climb the block next to it and finally for raising, but on its edge so that you can jump straight into the door. They will open for you lattice door, jump between the sectors between the cats, and finally take the sight, lever at the top of the wall, open the exit at the top. When you climb up in the labyrinth, they will come after you skeletons. You have a crossbow, so hooray for them. When you get out of the labyrinth, go back to the white of the house, down the stairs, combine the revolver with the scope and shoot the cover in water. Take the item and go use it in the room next to the throne room. Enter, climb up the bar to the first floor, kill the skeletons, jump over the steam, climb to the second floor, jump to the wider platform, take the apothecary at the end, kill more skeletons, jump to the smaller platform next to the spikes, wait for them to drive, jump to the side and immediately jump forward by catching .Do not climb up! On the contrary, let go for a while and immediately catch up again in the joint. Deliver around the corner and let go. Carefully pass between the chains and the hole down .Press the lever and hooray for the pyramid. I hope you had fun N.

Instructions prepared for you by ---Nella---