Tutorials

Iraq Sacred Place TR-4

if you get stuck, this walkthrough will help you with the level

Iraq Sacred Place TR-4

if you get stuck, this walkthrough will help you with the level

Iraq Sacred Place

Iraq - Part I At the beginning, eliminate two enemies, pull the rope in the right corner. Go into the open door and immediately turn right. Kill another maniac and pull out the pushable in the pink yard. Under the green one the bottle is a puzzle. Go with it to the end of the pink corridor and through the open door to the next backyard. Go to the right corner and pull the lever. Enter through the open door and turn right, run quickly into the open beige corridor, immediately turn to the small corner on the right and pull the lever. It will rush at you 2 burning heads.flip to the side then quickly jump back and hang! Get down and quickly into the water. then climb onto the lower block and crouch. Lie down, crawl through, and ride down the back and hold with . Cross arms and pull the lever. Back up, into the beige room, pull the levers that become available and go to the next room. Here, go to the left to the ledge and go for the beam. But go around it first pull the lever. Then take it and quickly go down the walkway, throw it there! bow and jump into the infused pool, you will get rid of other burning heads. Swim into the room from the lever, pull it and back for the beam. Now go to the yellow room with the closed door, around the corner light a beam and kindle torch next to the door to open it. Go straight and now you will jump. You have to go from the first blue step on the left, then not the opposite one, and the one opposite and to the lever. In the middle you should there is one step left to go back through. Pull the lever and the camera will show you the opening with the door in the pink corridor. Go there, move the pushable into place and take the crowbar. Go back with it ,as you were jumping a moment ago and open the blue door. Don't climb on the floor, jump up on the high ground and cross your arms for the star. Go with it into the pink corridor. In the large green room, go to the left corner for the pharmacy to open with the door in the right corner. Go there, collect the flares and go down through the open door. Kill a couple scorpions and take the apothecary. There is a hatch in the right corner. Go down and don't step on the floor. Jump to the left corner to the next hatch, I go down the slide again, but you have to bounce halfway and jump with a catch. Hand over to safety. Here you have to skip the timed raisings. Then into the hatch and up the stairs to the hatch in the ceiling, Up and into the colorful corridor. Squat and swing by shooting the hanging lever. Then go to the dark high room and climb and jump up and into the open door. Here, go into the open room. In the right corner, go up the pole, then onto the narrow one walk to swing the lever, back to the wide walkway where you can jump to the jumping lever at the pillar and to water for the puzzle. Place the puzzle in the right place and move on. Here you have to jump according to the different bounce to the other side. Then go to the red corridor up, through the chains and you're at the end. Iraq - Part II In the first room, blast the vase on the ground, and go through the open door to the hatch. Pick it up go to the first part of this level. Garden. Go down through the hatch, take the flare in the first room. Then to the first small garden. Kill the wasp and take the scope behind the fountain. Continue through the dark corridor to another small garden, kill the wasp again and around the corner is a pharmacy. Now go down the stairs, kill the 3 dogs, get the ammo and pull the lever, they will open you door. Watch out for different textures here. if you want to try what happens, save position yourself and cross them. If not, jump to the larger garden and there you will find a revolver in the water. Now go back to the very first room and use the scope to blast the vase at the top. They will open the door to the main room. Jump down into the water, climb out and shoot the grates in the water. The only the open canal on the right will take you to the next part. Gray part Climb out of the pool and look around. There is an open room in front of you, but with inaccessible platform and "boiling" water. Not there yet. Go to the left pillar and press the lever. The camera will start. After it ends, follow the shown path as fast as possible to the cross to get rid of the wraith/flying head/. Go back down and slide the inconspicuous scroll cube. Take the grenade launcher/you will if you need it, pull the lever, the platform in the middle of the water will become accessible to you. Jump on it, then step to its back, step straight and spin slightly to the right. Run and jump. Carefully go through the corridor and prepare the grenade launcher. Run up the stairs and climb up. Touch it, a giant spider will rush at you. Then collect useful things and go to a tall dark room. But with guns, they are there more spiders. Next, you will find yourself at the edge of a long, narrow room with a chasm. There is also a fire there fires that need to be extinguished,Find the lever and extinguish them.Then jump into the gap above chasm and turn to the place where the fires were. There is an open door and a lever. After her press it and a rope will appear there, jump to the other side and take the first puzzle.A now back to the main room. Insert the puzzle and a door will open for you in the canal. Blue part Swim through the channel, watch out for the spikes coming out. You will swim out in a blue room. Ve the second blue room has another inconspicuous sliding block, move it away, they are but there is still a closed door. Go back to the first blue room, you will find it there's one more scrolling thing. If you look closely, you'll find that this one you have to slide the object to the floor above the second room. So in the first room pull the rope/pulley/. A block will pop out in the water in the first room, thanks with which you get a transparent pushable to the other room. Move it to the blue sector and on the right, pull another rope again, another block will pop out and you can get with it up and the translucent pushable. Again, move it to the blue sector and pull the last one rope at the top of the platform. Now push the translucent pushable to the target sector. It will open u with the door down to the flooded room. Go there, but beware there is a strong current. Between the pillars are levers that will open the entrance behind the first blue room. Pull both levers and go into the open door. Around the corner here and look up. You have to climb almost to upper platform, and then do a back somersault with a catch, then diagonally up to the upper platform to the rope, pull it, back and forth and to the accessible lever that will open the bottom for you the door to the second puzzle. Back to the main room and insert the second puzzle. It will open for you in left canal door to the last part. Yellow part Swim up and look around. You will find that you cannot go to the lower part where the fire is burning. So, at the first pillar, climb up and jump onto the pillar. Jump opposite and watch out for the translucent parts, se. There is a closed door on the left, not on the right, so go there. Overcome the swinging blade and pull the lever, fire heads will rush at you, so rush into the water, Then go back up and to open door. here you have to overcome the moving blade and get to the hatch on the ceiling. climb up, use the lever to open the door. Go into the next room and first shoot the small grate and head into the room. Watch out for the different sectors to get to the lever. Jump across the the right ones, pull the lever and return to the small room. .Jump through the open door to a large platform. From it, blow up the screens of the alcoves where the levers are. Pull both levers, they will open the last door to you. Jump there, pull the lever and quickly jump to the platform. The elevator will take you out up. Blast the railing and jump up, an hourglass is waiting for you on the right, they say they have magical power. And the fairy tale is over.

Instructions prepared for you by ---Nella---